As we said in the introduction to the combative dimension, the combative dimension is the largest dimension in the synchronic motivation system. This means that people perceive situations as being combative more frequently than they perceive situations as being personal-social or competitive. A combative situation is one where power and force are used to obtain goals and satisfy needs. Combativeness may be big and important but it doesn't have a lot of friends. If asked by a public opinion pollster what they think of combativeness, most people will say they don't like it. (There is a rumor that a person who claimed to be completely noncombative beat a poll taker up for asking this question.) The PIT attitude scores support the opinion that combativeness is bad. People tend to have negative attitudes for the combative needs. It is not unusual for people to deny or be unaware of their combative behavior.
Combativeness can take passive-aggressive forms: ("Oh! I'm sorry, but I have a hard time remembering to shut the door"). Actual damage doesn't have to occur for actions to be combative. Threats will suffice. The truck driver who drives up to within two feet of your back bumper and keeps pumping his air breaks is combatively threatening to run over the top of your car if you don't speed up or get out of his way. Combativeness is not always overt. A great deal of combativeness takes place in the form of negative racial code words. Shopping takes place in a mild and covertly combative way. Store owners would like to get you to buy their product (and thus assert their will over you) and the shoppers would like to assert their will and get a better bargain.
Basically, the combative dimension has to do with material goals and rewards. People argue or fight over money or the power to own or control things and people. Although there is a great deal of talk about competitiveness in business, except for the lower level production and technical operations, the energy that drives modern corporate business is primarily derived from the combative dimension. CEOs have to be willing and able to enforce their decisions. As with the military, corporations have secrets they must keep from competitors (read opponents) lest they lose market control. Corporations have been known to eliminate (destroy) competitors to obtain monopolistic power. True competitors strive to excel but do not try to destroy their opposition. More about this in the competitive dimension discussion ahead.
Advertising falls within the combative dimension. Advertisers are not selflessly trying to educate you about the truths they have discovered through intensive research on their product. They are using whatever means that work to overcome your resistance to buying their product. Sometimes they are playful and entertaining and sometimes they call you during dinner hour and are not so funny and entertaining.
Sex has combative as well as personal and competitive aspects. Seduction, sexual harassment, and rape all require that the will of the aggressor is gratified at the expense of the victim. Rape is obviously a very violent form of combativeness.
It is also obvious that stealing, lying, deception, embezzlement, larceny, and most other illegal activities fall in the combative arena. They are all things that someone does by imposing his or her will over society.
People are often not aware of the combative aggressive element in humor and wit. Humor is generally thought to be just good fun and entertainment (which it usually is). However, for something to be funny it has to be perceived as flawed (eccentric or idiosyncratic) and this may lead to a feeling and expression of criticism and superiority (indirect combativeness). If you don't get the "point" of a joke, it isn't funny. The old joke about the city fellow who bought a couple of mules with plans to sell their offspring may be funny to country kids but leaves city kids blank if they don't know that mules are hybrids that can't reproduce. (However, from personal classroom experience, a number of country kids who knew about mules didn't think this was a very funny joke, anyway.) Comedians take on a role that is full of imperfections that provide their audiences with things to laugh at. When we laugh at their foibles and eccentricities we are being unconsciously combative but its "all in fun" so no harm is done. Puns are misuses of words that we find laughable but punsters know they are misusing the words and are doing so in a playful role-taking way. Wit is humor aimed at somebody other than the wit. Wit is consciously intended to point out the defects of others but it presents criticism in an indirect way that allows the wit maker to escape the consequences of being overtly critical and combative.
Humor provides a sense of superiority when someone is "put down" by "poking fun" at them. This can be true, even when the "joke is on us." If we can laugh at our own mistakes it shows we can "take a joke" and show superiority by rising above our defects. There are limits as to how far criticism can be concealed by humor. Sarcasm and ridicule are obvious hostile and combative forms of humor that are intended to hurt the target of the wit. Most normal people don't consider it appropriate to laugh at those whose faults or weaknesses are serious and beyond their control (a blind person bumping into a wall is normally not considered to be funny).
Some have said that only humans have a sense of humor. Dogs and some other non-human mammals certainly know how to pretend and play and that is one ingredient of humor. Such animals often play at being combative (a good way to prepare for real life, perhaps). We once observed a chimpanzee in a zoo wait until a crowd collected and then grab a hose (that an accomplice attendant had left running in his cage) and turn it on his audience with what appeared to be great chimpanzee glee.
Humor involves criticism and a sense of superiority. These elements provide its combative basis. However, humor also has a playful element that allows it to function as an acceptable form of social and personal corrective. This aspect of humor can be beneficial. There is also an intellectual element in humor and wit in that people have to have knowledge and perceptiveness to recognize the defect or shortcoming they find humorous. Good humor is a way of saying "I see the fault but its not serious so instead of getting upset about it we can rise above it and laugh about it."
Politics is one of the main arenas for combative activity. Politicians do their best to keep people from perceiving their occupation as combative. They kiss babies. They help you redress the wrongs done to you. They make it a point to remember your name and other personal information that will make you feel important, positive, and indebted to them. If you agree with their political actions they are wise and courageous. If you disagree they are corrupt politicians. The bottom line is that they make the decisions as to how wealth and opportunities are distributed and what acts are forbidden and punished. Such authority provides politicians with opportunities to further increase their power and wealth. Non politicians can only assert political power by voting (if they live in a democracy). However, despite the familiar observation that power corrupts, there are some politicians who are not corrupt and who are conscientious about creating the legislation that is necessary to promote and maintain a civilized society. Hope your congress person is of this type.
The Synchronic Motivational Structure of the Combative Dimension
The following discussion is somewhat technical (maybe tedious would be a better descriptive term). Note: A "discussion" is not combative; it would be combative if we told you that if you fail to learn what we are about to present, something bad would be put in your personnel file.
The Ego Needs
In the (Motivation System Target Model) you can see the motivational structure of the combative dimension. At the top part (combative end) of this dimension is a cluster of six needs. This cluster is known in PIT terminology as the ego need cluster. (Those who are still mulling over that personnel file allusion may feel inclined to substitute the word jargon for terminology). The six ego needs are: aggression, rejection, defendance, autonomy, dominance, and sex. They are thought of as ego needs because they are used primarily for self assertion and satisfaction. (See Need Defintions). The six ego needs can be divided into two sub sets: Sex, autonomy, and dominance represent ego goal needs that motivate us to attain the power and control objectives we wish to attain for ourselves. The second sub set consists of aggression, rejection, and defendance. These are the ego implementing needs. They provide us with the combative motivation to use our power to satisfy the ego goal needs. Autonomy is perhaps the central need for the formation of our ego. Infants arrive with a strong need to do what they want to do although they usually lack the physical strength to do it (loud angry crying can work pretty well, however). It is important that the ego needs work together synchronically so they can be mutually supportive for obtaining self satisfaction. That's why they are clustered closely together in the combative area of the combative dimension.
Central Versus Peripheral Dimension Location of Needs
An important aspect of the synchronic motivation system is that the most peripheral needs in a dimension have the most power in the dimension. Peripheral needs are strongly opposed to the peripheral needs in the other end of a dimension. Thus, in the combative dimension, the aggression and rejection needs are the most powerful needs in the combative area and they are most opposed to the deference and gratitude needs located peripherally in the noncombative area of the dimension. (The Motivation System Target Model). Behaviors that satisfy aggression and rejection are synchronically very antagonistic to behaviors that satisfy the deference and gratitude needs. Peripheral needs at opposite ends of a dimension are located distantly from each other because they are given extreme opposite ratings from each other in the need expression ratings. Centrally located needs tend to be expressed more frequently but do not usually have the motivational strength of the peripheral needs. Located just above the mid point of the target model combative dimension are the inferiority avoidance, exhibition, and play needs. (See Need Definitions). These needs are somewhat separated from the ego needs but are still in the combative end of the dimension. As indicated above, their central location means that they are not usually strongly expressed in this dimension. It is fairly easy to see how exhibition and play can be moderately combative. People often "show off" or exhibit their power and strength to impress or intimidate others in order to get their way without having to become strongly aggressive. Play can be aggressive on a pretend level. Armies have war games and kids have combative video games. Wit and humor have already been discussed as playful forms of criticism and aggression. Emphasis or focus on the exhibition and play needs in a combative situation lessen the possibility of forceful and violent combative action. The mildly combative location of the inferiority avoidance need is more difficult to interpret. For some time the authors thought this location was a sampling accident that would go away and that inferiority avoidance would join its fellow avoidance needs (blame avoidance and harm avoidance) in the noncombative area. However, inferiority avoidance stubbornly (combatively?) persisted through many research samples and stayed in its present and now accepted permanent location. Our interpretation is that fear of failure does not synchronically conflict with ego expression but it can, when activated, apply some modifying effect on combative assertion. We may be more cautious in our aggression if we anticipate losing a battle but we would not be as inhibited as we would be if the threat of harm or blame were strongly aroused. In other words, people are more deterred from combative reactions by fears of punishment and harm than by fear of failure.
The
Picture Identification Test (PIT) is a psychological
instrument based on the Murray need system. The PIT uses multidimensional scaling
to provide an analysis of needs (motives). It indicates needs that are being
met or expressed ineffectively. The PIT can be administered to subjects ages
twelve and older.
For further information about
the Picture Identification Test contact
Jay L. Chambers, PhD: ibis@kalexres.kendal.org
160 Kendal Drive Apartment #205
Lexington, Virginia 24450
Phone: 540.462.3874
The Motivation Analysis web site has three sections:
Motivation Analysis: General
Systems Point of View | Combative Dimension
| Personal Social Dimension |
Competitve Dimension | PIT
Scores | PIT Publications |
PIT Dissertations | Motivation
System Target Model | Target Model
Reliability | GPA Predications | Need
& Cluster Definitions | Links
Essays: Combative
Dominance Syndrome (new) | Political
Motivation | Mental Sets |
Symbolic Thinking, Values, Motivation & Religion |
Needs, Values, Philosophy & Religion
Needs (Motives): Abasement
| Achievement |
Affiliation | Aggression | Autonomy
| Blame Avoidance | Counteraction
| Defendance | Deference
| Dominance | Exhibition
| Gratitude | Harm
Avoidance | Inferiority Avoidance
| Nurturance | Order
| Play | Rejection
| Sentience | Sex
| Succorance | Understanding
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